Project
Project
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Year
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2016
2016
Category
Category
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Design
Art Direction
Design
Art Direction
Synopsis
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In early 2016, Infinity Ward wanted to discuss working together on the designs for their latest Call of Duty project, Infinite Warfare. I instantly jumped on board and felt that I could greatly help with their design needs and goals.
Process
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Design Renders
Here are a few selected render passes of assets created for the Boot-up graphics; they were designed to further emerge the player’s connection into the Infinite Warfare world.
Process
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Boot-up Screens
I knew I wanted to do something different and ahead of anything I’ve designed before, so I found this part of the project to be the most interesting task for me. Each design had to function the same yet differ in its own style and voice that was unique to the character or machine being played.
Process
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HUD Design
The HUD designs were created during the beginning assignments on Infinite Warfare. The IW team wanted to focus this task around something plausible and real, but also set in the aesthetics of the near future. During the design process, I opted to streamline the designs as much as possible while still keeping it in the theme of a future sci-fi war project.
Process
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Start Screen Design
The start-up screen tasks came along much later in the project. IW wanted this screen to open up in void space and have us fly through each logo as they would glitch apart. Since the boot-up designs from earlier worked so well, I felt it would be great to merge both worlds together. Animator, Alasdair Willson, did an excellent job bringing the assets to life and creating a great motion sequence.
Credits
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Design - Ash Thorp
Animation - Alasdair Willson
Art Director - Thomas Szakolczay
Client - Infinity Ward