Project

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Ghost in the Shell

Ghost in the Shell

Year

Year

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2017

2017


Category

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Design
Animation
Concept Design
Art Direction

Design
Animation
Concept Design
Art Direction



Synopsis

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This is a compilation of work created for the feature film, Ghost in the Shell, which includes everything from animation tests to final assets implemented in the film. 

Process

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Solograms

Early on in the film’s development, I met with director Rupert Sanders to discuss creative direction. He expressed his desire to paint the city with neon lit solid holograms, which he named “Solograms.”  It is found in the realm of a particle system of light that can be moved and augmented in Z-space.

"Man is an individual only
because of his intangible memory."

Since I was a child,
I dreamed of traveling
to other planets.

"Just a whisper.
I hear it in my ghost."

Epoch is a chance for me
to connect with my childhood dream
of becoming and astronaut.

"I am a living,
thinking entity that was
created in the sea of information."

GITS_WEB_LOGO_2560_004
GITS_WEB_CAMO_2560_004

"Overspecialize, and you breed in
weakness. It's a slow death."

Credits

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Design + Concept Artist + Animation - Ash Thorp
Design + Animation - Chris Bjerre
Reel Edit - Franck Deron

Special Thanks

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We would like to personally thank the entire crew on Ghost in the Shell for having us on this journey, and director Rupert Sanders for allowing us to create worlds together. 

 

Copyright

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© 2019 ALT Creative, Inc.

© 2019 ALT Creative, Inc.

Contact

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info@altcinc.com

info@altcinc.com