Project

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Assassin's Creed

Assassin's Creed

Year

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2016

2016


Category

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Design
Art Direction
Concept Design

Design
Art Direction
Concept Design



Synopsis

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Working on Assassin’s Creed was an immensely rewarding creative experience. Being a big fan of Director Justin Kurzel’s work, it was amazing to be able to immediately establish a great working relationship together.

Process

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The Animus

One of my favorite elements from the film is the Animus, which is machine that allows its user(s) to read and analyze a subject’s genetic memory. These memories can then be projected out onto an external screen, where it can be viewed and interacted with in three dimensional space.

 The Animus is
the key to your past.

Epoch is a chance for me
to connect with my childhood dream
of becoming and astronaut.

Process

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Film Stills

These are a few shots of our work that made it to into the final print of the film.

AC_IN_CAMERA_S_AT_008
AC_IN_CAMERA_S_AT_001
AC_IN_CAMERA_S_AT_003
AC_IN_CAMERA_S_AT_004
AC_IN_CAMERA_S_AT_007
AC_IN_CAMERA_S_AT_006

Process

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Title Sequence

The director Justin Kurzel liked the idea of branding and introducing the world of Assassin’s Creed through the look and feel we developed for the Animus.  Although this concept didn’t make it to the final cut of the film, we had an amazing time building the frames and title design.

Credits

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Design + Direction - Ash Thorp
Graphics Programmer + Animator - Ryan Cashman
Producer - Monica Thorp
VFX Cinematographer - Kevin Joelson
Reel Edit - Frank Deron
Reel Music - Plaid - Tokyo Drive

Special Thanks

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We would like to personally thank the entire crew on Assassin's Creed and  director Justin Kurzel for sharing mutual trust and open dialog throughout the creative process.