ENDERS GAME

FEATURE FILM

Starting in late 2011, I received the opportunity to join the creative team for Ender’s Game and continued off and on the project for about a year and a half in total. My main objective was to visualize the interface technology and then creatively design them into each unique scene of the film; this process involved everything from the more simple design of door latch actuators to the more massively complex setting of battle simulations.

It was a very rewarding and challenging project and the biggest in my career at that time, since I was able to be involved in so many stages from pre-production meetings to the final modifications and edits of the film. From my early talks with Ben, Sean, Matthew, and Gavin, and then seeing my rough sketches manifest themselves onto the film screen was all an amazing experience.

ROLE

  • LEAD MOTION GRAPHIC DESIGNER
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